Can EdAlive products be used over a network so that any student data can be stored in a central location?
By “networking”, we mean the ability of the program to send and receive information over the network for centralised storage. We do not mean the ability to install a single copy of the program on a server computer, with each client computer running the executable application from the server.
We also do not mean the ability to install the program to multiple computers over a network. Such network deployment is possible with some of our installers (using Microsoft Installer technology, or MSIs) on some platforms.
Some EdAlive programs do have the ability to send/receive information over the network for centralised storage. Networkable EdAlive programs generally have one of the two networking features:
A client/server method
This method uses two programs – the client program and the server program. The client program is the actual game and is installed on each of the computers. The server program is only installed on a server computer, and listens for requests from client programs concerning reading/writing student data. The programs that use the client/server method include:
- Numbers Up! 2 Baggin’ the Dragon
- Ultimate Maths Invaders
- Typing Tournament
- Words Rock
The file path method
This method involves creating a shared folder on your server computer to which all the clients connect. When the client program is run, it connects to this shared location as if it were a location on the local hard drive – the details of communicating over the network are handled by the operating systems. The programs that use the file path method include:
- Spelling Force
- Numbers Up! Volcanic Panic
These CDs are labelled “Licence version” or possibly “Network version”.